ÊÀÐÒÀ ÑÀÉÒÀ
  ÏÎÈÑÊ
ïîëíîòåêñòîâûé ïîèñê
ÔÎÐÓÌ ÂÈÄÅÎ
ÈÃÐÛ: ÍÎÂÛÅ    0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z À-Â Ã-Ç È-Ì Í-Ï Ð-ß

ÊÎÄÛ Â ÈÃÐÅ

Quake IV

69KB

Íàæìèòå Control+Alt+»òèëüäà» (~), ÷òîáû îòêðûòü êîíñîëü. Åñëè êîä çàêàí÷èâàåòñÿ íà 1, òî çàìåíà 1 íà 0 ìåíÿåò äåéñòâèå íà ïðîòèâîïîëîæíîå.

god — íåóÿçâèìîñòü;

noclip — ñïîñîáíîñòü ëåòàòü è ïðîõîäèòü ñêâîçü ñòåíû;

notarget — íåâèäèìîñòü;

give armor — ïîëíàÿ áðîíÿ;

give health — ïîëíîå çäîðîâüå;

g_showplayershadow 1 — ïîêàçàòü òåíè;

com_showfps 1 — ïîêàçûâàòü óðîâåíü fps;

pm_thirdperson 1 — âèä îò òðåòüåãî ëèöà;

give all — âñå îðóæèå, ïîëíûé íàáîð ïàòðîíîâ, çäîðîâüÿ è áðîíè;

com_allowconsole 1 — ïîçâîëèòü îòêðûòèå êîíñîëè îäíîé êëàâèøåé («òèëüäà»);

clear — î÷èñòêà ýêðàíà êîíñîëè;

editor — çàêðûòü èãðó è îòêðûòü ðåäàêòîð êàðò;

kill — ñàìîóáèéñòâî;

testlight — íîâûé èñòî÷íèê ñâåòà â òîì ìåñòå, ãäå íàõîäèòñÿ èãðîê;

poplight — óáðàòü äîïîëíèòåëüíûå èñòî÷íèêè ñâåòà;

benchmark — benchmark;

give item_health_mega — äîáàâëÿåò 100 åäèíèö çäîðîâüÿ (äî 200);

give weapon_dmg — ïîëó÷èòü dark matter gun;

give weapon_grenadelauncher — ïîëó÷èòü grenade launcher;

give weapon_hyperblaster — ïîëó÷èòü hyperblaster;

give weapon_lightninggun — ïîëó÷èòü lightning gun;

give weapon_machinegun — ïîëó÷èòü machinegun;

give weapon_nailgun — ïîëó÷èòü nailgun;

give weapon_railgun — ïîëó÷èòü railgun;

give weapon_rocketlauncher — ïîëó÷èòü rocket launcher;

give weapon_shotgun — ïîëó÷èòü shotgun;

give all weapons — ïîëó÷èòü âñå âèäû îðóæèÿ;

give weapons — ïîëó÷èòü âñå âèäû îðóæèÿ, íî áåç ïàòðîíîâ;

give quad — óâåëè÷èòü â÷åòâåðî íàíîñèìûé óðîí;

give ammo — áîåçàïàñ;

gfxinfo — èíôîðìàöèÿ î âèäåîêàðòå;

pm_speed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ (âìåñòî X — ñêîðîñòü);

pm_noclipspeed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ â ðåæèìå ïðîõîæäåíèÿ ñêâîçü ñòåíû (âìåñòî X — ñêîðîñòü);

pm_crouchspeed X — óñòàíîâêà ñêîðîñòè äâèæåíèÿ ïðèãíóâøèñü (âìåñòî X — ñêîðîñòü);

pm_jumpheight X — óñòàíîâêà âûñîòû ïðûæêà (âìåñòî X — âûñîòà);

quit — ýêñòðåííûé âûõîä èç èãðû;

modview — çàïóñê model viewer;

g_fov X — óñòàíîâêà âèäèìîñòè (âìåñòî X — äàëüíîñòü);

killmonsters — óáðàòü âñåõ ìîíñòðîâ ñ óðîâíÿ;

timescale X — óñòàíîâèòü ñêîðîñòü èãðû â X (ïî óìîë÷àíèþ 1);

avidemo — ñîõðàíèòü âèäåîðîëèê;

g_knockback 0 — çàïðåòèòü ìîíñòðàì ñáèâàòü ãåðîÿ ñ íîã;

g_stoptime 1 — îñòàíîâèòü âðåìÿ;

pm_runbob Õ — óñòàíîâêà óðîâíÿ äðîæàíèÿ ïðèöåëà ïðè áåãå â X;

pm_walkbob Õ — óñòàíîâêà óðîâíÿ äðîæàíèÿ ïðèöåëà ïðè áåãå â X.


* * *

Ìîäèôèêàöèÿ îðóæèÿ:

spawn weaponmod_rocketlauncher_homing — ñàìîíàâîäÿùèåñÿ ðàêåòû ïî ïðàâîé êíîïêå ìûøè;

spawn weaponmod_lightninggun_chain — öåïíàÿ ìîëíèÿ;

spawn weaponmod_hyperblaster_bounce1 — ðèêîøåòû;

spawn weaponmod_machinegun_ammo — ðàñøèðåííàÿ äî 80 ïàòðîíîâ îáîéìà â ïóëåìåòå;

spawn weaponmod_rocketlauncher_burst — âûïóñêàòü ïî 3 ðàêåòû ñðàçó;

spawn weaponmod_nailgun_power — óñèëèòü nailgun;

spawn weaponmod_nailgun_seek — nails ïîëó÷àþò ñâîéñòâà áóìåðàíãà;

spawn weaponmod_railgun_penetrate — çíà÷èòåëüíî óñèëèòü railgun;

spawn weaponmod_shotgun_ammo — ïåðåçàðÿæàòü äðîáîâèê îáîéìàìè.


* * *

Åñëè âàì ñëèøêîì îäèíîêî, êîä ëåãêî âûçîâåò âðàãà èëè äðóãà — íà âûáîð.

spawn monster_harvester_combat — âûçâàòü «ïàóêîâ»;

spawn char_doctor — âûçâàòü äîêòîðà;

spawn char_marine — âûçâàòü ñîëäàòà ñ îðóæèåì;

spawn char_marine_fatigues — âûçâàòü ñîëäàòà â ôóòáîëêå è øîðòàõ;

spawn char_marine_tech_armed — âûçâàòü a marine that fixes armor;

spawn char_marine_medic — âûçâàòü ìåäèêà;

spawn monster_repair_bot — âûçâàòü ðåìîíòíèêà;

spawn char_marine_tech — âûçâàòü íåâîîðóæåííîãî òåõíèêà;

spawn char_marine_medic_armed — âûçâàòü âîîðóæåííîãî ìåäèêà;

spawn char_kane_strogg — âûçâàòü Kane â ôîðìå Strogg.

Âûçîâ ìîíñòðîâ: spawn monster_makron & spawn monster_gladiator & spawn monster_fatty & spawn monster_bossbuddy & spawn monster_network_guardian & spawn monster_scientist & spawn monster_berserker & spawn monster_failed_transfer & spawn monster_grunt & spawn monster_gunner & spawn monster_iron_maiden & spawn monster_sentry & spawn monster_slimy_transfer.


* * *

Âû ìîæåòå ïåðåéòè íà ëþáóþ êàðòó, äîñòàòî÷íî ââåñòè êîä map game/èìÿêàðòû, íàïðèìåð, map game/hangar1.

airdefense1 — Air Defense Base (ñàìîå íà÷àëî èãðû);

airdefense2 — Air Defense Trenches;

convoy2 — Aqueducts;

convoy2b — Aqueducts Annex;

convoy1 — Canyon;

walker — Construction Zone;

network2 — Data Networking Security;

network1 — Data Networking Terminal;

process2 — Data Processing Security;

storage2 — Data Storage Security;

dispersal — Dispersal Facility;

process1 — game/process1;

storage1 — game/storage1;

hangar1 — Hangar Perimeter;

hangar2 — Interior Hangar;

mcc_landing — MCC Landing Site;

core1 — Nexus Core;

hub2 — Nexus Hub;

hub1 — Nexus Hub Tunnels;

mcc_1 — Operation: Advantage;

mcc_2 — Operation: Last Hope;

building_b — Perimeter Defense Station;

putra — Putrification Center;

recomp — Recomposition Center;

medlabs — Strogg Medical Facilities;

core2 — The Nexus;

tram1 — Tram Hub Station;

tram1b — Tram Rail;

waste — Waste Processing Facility.

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